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Developer Logs

Follow the development of Lords & Empires closely. New features, updates, and behind the scenes.

Colonies 2.0
World & Map 04 Jul 2026
70

Colonies 2.0

We've completely redesigned the Colony System from the ground up! With 17 unique colony types, you'll be able to strengthen your empire, produce valuable resources, and shape your own strategy.

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Cities
World & Map 20 Jun 2026
112

Cities

Cities are the heart of Lords & Empires. Manage unique buildings, gather precious Gems, build city treasuries, train elite units, and use warfare, economics, and espionage to outsmart your rivals. Every city is a strategic asset worth fighting for.

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Territorial Hierarchy
Gameplay 18 May 2026
203

Territorial Hierarchy

The land hierarchy in Lords&Empires consists of Capitals, Cities, and Colonies. Capitals are permanent main bases, Cities can be conquered and provide economic or military bonuses, while Colonies are player-built outposts that can be captured or completely destroyed.

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Mobs and Bandit Camps
World & Map 17 Apr 2026
277

Mobs and Bandit Camps

In Lords & Empires, mobs are AI-controlled enemies that spawn on the map and reward players when defeated. They vary in type and difficulty. Bandit Camps appear in cities, grow stronger after each defeat, and can be destroyed solo or cooperatively.

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Clans
Alliances 05 Apr 2026
250

Clans

The clan system allows players to unite, wage wars, manage diplomacy, and trade. With 5 different roles and a donation system, clans grow stronger together. The next developer diary will introduce Mobs and Bandit Camps.

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Spies
Gameplay 28 Mar 2026
255

Spies

This developer diary introduces the espionage system in Lords & Empires. Players can train spies through the Intelligence Guild to gather information about rivals such as activity, troop count, wall level, and gold. Spy missions may succeed, fail unnoticed, or be captured revealing your identity.

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Building Panels and Resource Collection
Gameplay 14 Mar 2026
253

Building Panels and Resource Collection

In this developer diary, we explored the resource production and collection system of buildings in our capital, along with the building panels. Buildings generate gold, wood, stone, iron, food, honor, and population over time. We also explained how the information, upgrade, and special feature panels work.

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Visual & UI Improvements
Gameplay 07 Mar 2026
267

Visual & UI Improvements

In this week’s developer diary, we shared major visual and UI improvements in Lords & Empires. The village view was upgraded from 2D to 3D, allowing a more dynamic and animated environment. The main UI, panels, and subpanels were fully redesigned to match modern strategy game standards.

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War System
Combat System 01 Mar 2026
293

War System

In Lords&Empires, battles are turn-based and each turn lasts 10 minutes. Walls can only be destroyed with siege weapons, after which open-field combat begins. Victory is achieved by either eliminating the enemy army or reducing their morale to zero. Line priorities and detailed damage calculations make each battle dynamic and unpredictable.

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