Developer Logs

Follow the development of Lords & Empires closely. New features, updates, and behind the scenes.

Territorial Hierarchy
Gameplay 18 May 2026
78

Territorial Hierarchy

The land hierarchy in Lords&Empires consists of Capitals, Cities, and Colonies. Capitals are permanent main bases, Cities can be conquered and provide economic or military bonuses, while Colonies are player-built outposts that can be captured or completely destroyed.

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Mobs and Bandit Camps
World & Map 17 Apr 2026
173

Mobs and Bandit Camps

In Lords & Empires, mobs are AI-controlled enemies that spawn on the map and reward players when defeated. They vary in type and difficulty. Bandit Camps appear in cities, grow stronger after each defeat, and can be destroyed solo or cooperatively.

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Clans
Alliances 05 Apr 2026
166

Clans

The clan system allows players to unite, wage wars, manage diplomacy, and trade. With 5 different roles and a donation system, clans grow stronger together. The next developer diary will introduce Mobs and Bandit Camps.

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Spies
Gameplay 28 Mar 2026
188

Spies

This developer diary introduces the espionage system in Lords & Empires. Players can train spies through the Intelligence Guild to gather information about rivals such as activity, troop count, wall level, and gold. Spy missions may succeed, fail unnoticed, or be captured revealing your identity.

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Building Panels and Resource Collection
Gameplay 14 Mar 2026
194

Building Panels and Resource Collection

In this developer diary, we explored the resource production and collection system of buildings in our capital, along with the building panels. Buildings generate gold, wood, stone, iron, food, honor, and population over time. We also explained how the information, upgrade, and special feature panels work.

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Visual & UI Improvements
Gameplay 07 Mar 2026
197

Visual & UI Improvements

In this week’s developer diary, we shared major visual and UI improvements in Lords & Empires. The village view was upgraded from 2D to 3D, allowing a more dynamic and animated environment. The main UI, panels, and subpanels were fully redesigned to match modern strategy game standards.

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War System
Combat System 01 Mar 2026
214

War System

In Lords&Empires, battles are turn-based and each turn lasts 10 minutes. Walls can only be destroyed with siege weapons, after which open-field combat begins. Victory is achieved by either eliminating the enemy army or reducing their morale to zero. Line priorities and detailed damage calculations make each battle dynamic and unpredictable.

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Army Units
Combat System 31 Jan 2026
249

Army Units

In this developer diary, we reveal the foundations of military power in Lords & Empires. From resources to the Armory, from the Barracks to the battlefield—build your army, choose your units, and lead your empire to victory!

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Colonies
World & Map 24 Jan 2026
231

Colonies

In Lords & Empires, colonies define the true strength of an empire. Built on land purchased with gold and population, colonies play a critical role in production, defense, and strategy. If left unprotected, they can be annexed or destroyed by other players.

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